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Web Frameworks

2 unnes.ac.id Last Updated: 4 weeks

Success 31% of passed verification steps
Warning 23% of total warning
Errors 46% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 80%
Best Practices Desktop Score 77%
SEO Desktop Score 90%
Progressive Web App Desktop Score 42%
Performance Mobile Score 69%
Best Practices Mobile Score 69%
SEO Mobile Score 90%
Progressive Web App Mobile Score 41%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 68 Characters
UNIVERSITAS NEGERI SEMARANG - UNIVERSITAS BERWAWASAN KONSERVASI
Meta Description 241 Characters
Universitas Negeri Semarang - Sebagai Universitas Konservasi adalah perguruan tinggi negeri di Kota Semarang, Jawa Tengah, Indonesia. Perguruan tinggi ini terletak di Sekaran, Gunungpati, daerah dataran tinggi di bagian selatan Kota Semarang
Effective URL 18 Characters
Excerpt Page content
Universitas Negeri Semarang - Universitas Berwawasan Konservasi  ID  EN "Universitas Ber...
Keywords Cloud Density
unnes19 oktober11 kamis6 yang6 jumat6 semarang5 guru5 universitas4 fakultas4 mahasiswa4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
unnes 19
oktober 11
kamis 6
yang 6
jumat 6
semarang 5
guru 5
universitas 4
fakultas 4
mahasiswa 4
Google Preview Your look like this in google search result
UNIVERSITAS NEGERI SEMARANG - UNIVERSITAS BERWAWASAN KONS
http://unnes.ac.id
Universitas Negeri Semarang - Sebagai Universitas Konservasi adalah perguruan tinggi negeri di Kota Semarang, Jawa Tengah, Indonesia. Perguruan tinggi
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~26.7 KB
Code Size: ~17.09 KB
Text Size: ~9.61 KB Ratio: 35.99%

Social Data

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Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 34 requests • 2,943 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 21 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 0.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 4 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 19 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 2,064 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 20 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Reduce server response times (TTFB) Root document took 1,030 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 50 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 149 KB
Optimized images load faster and consume less cellular data
Third-Party Usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 2,236 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 0.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input
Avoid enormous network payloads Total size was 2,943 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Minimize Critical Requests Depth 10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 345 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 390 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load

Mobile

Mobile Screenshot
Third-Party Usage Third-party code blocked the main thread for 230 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 370 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 2,363 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 732 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 6.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input
Avoid enormous network payloads Total size was 3,001 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimize Critical Requests Depth 15 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 345 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 34 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 32 requests • 3,001 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 23 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 370 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 5.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 70 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 5175 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 4 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 93% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 93.26% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 20 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 2,064 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 18 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Reduce server response times (TTFB) Root document took 750 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 270 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 149 KB
Optimized images load faster and consume less cellular data

Speed And Optimization Tips

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Alexa Rank

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Domain Available

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Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Sun, 13 Oct 2019 09:48:14 GMT
Server: Apache/2.4.25 (Debian)
Link: ; rel="https://api.w.org/"
Content-Type: text/html; charset=UTF-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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