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13 right.com.cn Last Updated: 2 months

Success 39% of passed verification steps
Warning 38% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 76%
Best Practices Desktop Score 77%
SEO Desktop Score 78%
Progressive Web App Desktop Score 46%
Performance Mobile Score 89%
Best Practices Mobile Score 69%
SEO Mobile Score 64%
Progressive Web App Mobile Score 44%
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Charset Encoding
Great, language/character encoding is specified: GB2312
Title Tag 6 Characters
恩山无线论坛
Meta Description 18 Characters
恩山无线论坛、无线路由器爱好者的圣地
Effective URL 20 Characters
Excerpt Page content
恩山无线论坛                                         &nb...
Keywords Cloud Density
工作时间1 联系电话1 苏icp1 备050848721 恩山无线论坛1 常州市恩山计算机开发有限公司版权所有1 建议分辨率1 1024x7681
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
工作时间 1
联系电话 1
苏icp 1
备05084872 1
恩山无线论坛 1
常州市恩山计算机开发有限公司版权所有 1
建议分辨率 1
1024x768 1
Google Preview Your look like this in google search result
恩山无线论坛
https://right.com.cn
恩山无线论坛、无线路由器爱好者的圣地
Robots.txt File No Found
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 50 years
Create on: 1970-01-01 / 50 years
Expires on: 1970-01-01 / 607 months 29 days

Nameservers
ns1.cloudcdns.com
ns2.cloudcdns.net
Page Size Code & Text Ratio
Document Size: ~7.49 KB
Code Size: ~6.17 KB
Text Size: ~1.32 KB Ratio: 17.66%

Social Data

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Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Serve images in next-gen formats Potential savings of 17 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 3,640 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 160 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 16 KB
Optimized images load faster and consume less cellular data
Third-Party Usage 1 Third-Party Found
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 7 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 0.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input
Avoids enormous network payloads Total size was 36 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Minimize Critical Requests Depth 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 140 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 4 requests • 36 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Uses efficient cache policy on static assets 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 0.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Mobile

Mobile Screenshot
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 5.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input
Avoids enormous network payloads Total size was 35 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.
First Contentful Paint 1.6 s
First Contentful Paint marks the time at which the first text or image is painted
Minimize Critical Requests Depth 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 140 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 4 requests • 35 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Uses efficient cache policy on static assets 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 3060 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Serve images in next-gen formats Potential savings of 17 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 640 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 16 KB
Optimized images load faster and consume less cellular data
Third-Party Usage 1 Third-Party Found
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Speed And Optimization Tips

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Alexa Rank

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Domain Available

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Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 01 Oct 2019 14:15:10 GMT
Content-Type: text/html
Connection: keep-alive
Last-Modified: Tue, 16 Jul 2019 03:27:36 GMT
Vary: Accept-Encoding
Content-Encoding: gzip
Server: WAF/2.4-12.1
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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